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CGWorkshop - 建筑可视化第四期
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CGWorkshop - Architectural Visualization Vol 4

CGWorkshop - 建筑可视化第四期


Description:
17.94 GB | Day1-14 | 项目文件: 包括 | 使用软件: 3ds max 和 V RAY

 

这个培训将集中在建筑可视化理论和技术的理解,将把你的渲染提高到另一个层次。该系列教程一直致力于中级和半高级的3ds max和V RAY用户。初学者可能会发现一些非常有用的提示(在加入之前,我们强烈建议看我们的初级教程)。专业摄影师将解释你可以期望在3D世界中使用的v射线摄影机获得什么。
本次教学将教你如何更快,更高效的工作,旨在提高您的工作流程和最终质量。


This training program will focus on architecture visualizations, theory  and techniques the understanding of which will allow you to take your  rendering to another level. The program has been dedicated to  intermediate and semi advanced users of 3ds max and V RAY. Beginners  might find some very useful tips too (before joining we strongly  recommend watching our tutorials). Lectures with professional  photographers will explain what you can expect in the 3d world using the  v ray cameras.
This session will teach you how to work faster and more efficient.  Tricks from MOTYW’s production line is aimed at enhancing your workflow  and final quality.

 



Exteriors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)


Interiors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly  modeling, fur, Marvelous designer cloth sim mulation, unwrapping,  texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V ray rendering engine setups - know your render
elements.
- Lighting conversions day to night

Postwork

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality

标签: MAX教程 vray教程 渲染教程
分类:教程 > 3D教程 > 3Ds max
发布:CGer | 查看: | 发表时间:2013/5/12 19:42:25 | 更新时间:2015/9/1 18:03:13

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